SkwidInk Studios builds physics-driven, system-obsessed games where things go wrong in the best possible way. Ragdoll heists, living ecosystems, and creative destruction.
Indie studio. Probably too many Unity projects open right now.
Three projects. Zero straight lines. Everything bounces.
Wobbly ragdoll animals pull off heists together in Sprawlburg, a retro-futuristic city run by corrupt apex-predator tycoons. You'll fumble through vents as an octopus, shoulder-check doors as a honey badger, and somehow make it out alive. Think Octodad meets Payday meets a Pixar heist movie.
Grow a neglected puddle into a nature sanctuary. Breed koi with real genetics, build ecological chains that unlock new systems, and listen to your soundscape evolve as species arrive. The ecosystem is the progression engine.
A 3D love letter to powder games and Noita. Simulate thousands of particles, build with them, weaponize them. Destruction is creation. Creation is also destruction, honestly.
SkwidInk Studios is a one-person operation obsessed with games where systems interact in surprising ways. Where physics, ecology, and player creativity collide to produce moments that couldn't be scripted.
Every game starts with the same question: what if this world actually worked? What if the ragdolls had real weight, the fish bred with real genetics, the sand actually simulated? Build the system, then get out of the way.
Devlogs, demos, and the occasional existential crisis about particle systems. No spam.
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